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Old Nov 27, 2006, 12:03 AM // 00:03   #41
Wilds Pathfinder
 
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
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Quote:
Originally Posted by Carth`
You forgot one: playing a caster with the new AI sucks because if you kite, even the smallest movement causes all the henchmen and heroes to move with you, break aggro, and stop whatever they were doing, and with the new AI, everything attacks the casters.
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Old Nov 27, 2006, 02:17 AM // 02:17   #42
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Quote:
Originally Posted by Shadowspawn X
This is one of two things the first one could be the mesmer hexed the warrior who did not remove it which sometimes act as a homing device. The second possibility is a case of "spell lock" which is basically when a foe is casting a spell on you but you leave the casting range before it activates the foe is locked on you and will continue to chase till the spell is cast.


You gotta watch what you doing around the Avicara man, they are a special case, but again it sound like "spell lock" Avicara style. All this has been documented long ago. Here is a link to some to Arggo tips on wiki, please read the very last paragraph on Avarica aggro, it applies here.

http://gw.gamewikis.org/wiki/Aggro
First off, you should know Mursaat Mesmers don't have a hex spell. IT could be the spell lock, the reason they were chasing. Regardless they should give up once you're way out of their range, which the runner was.

As for the Guile, he casted his spell on me. So I ran out of his aggro range, he still came after me, I let him cast again then ran and he didn't go back but yet persisted to follow me even though he was more than 5 radars away from his group. He got his spell off, but didn't give up. In my 5k hours/17 months of playing I never saw that and I lived in the Shiverpeaks.
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Old Nov 27, 2006, 07:58 AM // 07:58   #43
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/agree with the OP except on point 11 and 14.
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